Making Android Game
2014-08-23, 06:40 AM,
#1
So here is how it goes! I saw a thread on here a long time ago maybe 1 or 2 months ago made by Jessie Pinkman and he was selling a book on how to make android apps and what not. I never bought it but it inspired me to make an android game. It is pretty HQ and addicting IMO.

I just wanted to ask the community a question.
How would you go about marketing it?
I've decided to make the app "freemium" which means that I will have advertisements and lock around 75% of the game. The person has to pay .99 to get the full version technically.

So if you guys have any suggestions or anything that would help. This is the first time I'm tapping into the Andoird/iOS market.
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2014-08-23, 06:49 AM,
#2
The most often monetizing method of mobile apps are tries.You have x tries, 1 try reloads in 5-10 minutes but you can buy tries.
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2014-08-23, 07:37 AM,
#3
(2014-08-23, 06:49 AM)Migos Wrote: The most often monetizing method of mobile apps are tries.You have x tries, 1 try reloads in 5-10 minutes but you can buy tries.

But that concept can't work with my game. In my game the person has to unlock items and stuffs.
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2014-08-23, 08:56 AM,
#4
Seems interesting, when it comes out tell us, I am sure many elites will want to give it a try ;)
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2014-08-23, 10:19 AM,
#5
(2014-08-23, 08:56 AM)Jaysamuel Wrote: Seems interesting, when it comes out tell us, I am sure many elites will want to give it a try ;)

I will for sure! Maybe ya'll can help market for me xD.
Just stuck on some pricing issues and stuff Kinda stumped -_-
Give it 1-2 weeks It should be golden.
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2014-08-24, 11:04 PM,
#6
You don't really need to market it, new apps are always displayed on Google Play so you'll already be getting a bunch of downloads.
How popular it gets is based on how good it actually is, as its very easy for people to recommend an app to other people, so it's easy to spread without particular marketing efforts.

tl;dr: If it's good = it gets popular

You should make game functions purchaseable but also unlockable by accomplishing certain achievements (eg beating a level on hard diff, etc.)

"The master has failed more times than the beginner has even tried"

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